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AI Insights · Timothy · April 2022

Top 5 io Games on Android in Australia: Q1 2022 Performance

Explore the performance trends of the top 5 io games on Android in Australia during Q1 2022, including weekly downloads, revenue, and active users.

Top 5 io Games on Android in Australia: Q1 2022 Performance

The first quarter of 2022 saw varied performance among the top 5 io games on the Android platform in Australia. Data sourced from Sensor Tower provides insights into weekly downloads, revenue, and active users for Snake.io - Fun Snake .io Games, Hole.io, Paper.io 2, slither.io, and State.io — Conquer the World.

Snake.io - Fun Snake .io Games from Kooapps Games experienced fluctuations in its weekly downloads, peaking at around 6.2K in late January before dropping to approximately 2.6K by mid-February. Weekly revenue showed a steady trend with minor peaks, reaching around $73 in the final week of March. Active users saw a decline from 28.1K in late January to around 18.7K by the end of the quarter.

Hole.io by VOODOO exhibited a significant increase in weekly downloads, starting from 2.9K in late December and reaching 7.2K by the end of March. Revenue trends followed a similar upward trajectory, peaking at $273 in the last week of March. Active users also saw a rise, growing from 17.2K in late December to 30.7K by the end of the quarter.

Paper.io 2, another title from VOODOO, had a varied performance in weekly downloads, with a notable spike to 4.2K in late January. Revenue remained relatively stable, hovering around $20 to $40 throughout the quarter. The number of active users peaked at 13.4K in late January before settling at around 8.6K by the end of March.

slither.io from Lowtech Studios saw its weekly downloads peak at 3.1K in late January before declining to about 2.1K by the end of March. Revenue experienced minor fluctuations, peaking at $47 in mid-January. Active users remained relatively steady, averaging around 20K to 25K throughout the quarter.

State.io — Conquer the World by CASUAL AZUR GAMES showed a notable increase in weekly downloads, peaking at 4K in mid-February. Revenue also peaked at $107 in late February. Active users increased significantly from 7.3K in late December to 11.6K in late February before declining to around 7.4K by the end of March.

These trends highlight the dynamic nature of the io games market on Android in Australia during Q1 2022. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022